Update: Raycast Wall Blocking, Event Halos
RPG Maker MV - Fog Of War Vision » Devlog

Required: VS221_FogOfWarVisionMV (v1.2.0)
What's new:
- New — Raycast Wall Blocking (Line of Sight): Added the
<FogWallRegion: ID>notetag. Vision will no longer pass through tiles painted with this Region ID, creating realistic shadows and blocking the player's view behind walls. - New — Smart Event Fading: The
<Fade>system is now Raycast-aware. Events will automatically fade out or hide if they are physically within the view radius but blocked by a Wall Region (e.g., an enemy standing behind a wall is now invisible). - New — Event Vision & Halo Control: Updated
<EventRadius: X>to allow events to reveal fog. Added the<NoHalo>notetag: if used, the event reveals the area but does not cut a "live" bright hole in the fog, perfect for stealth mechanics or non-light-source vision. - Update — Optimized Performance: Lightweight and smooth on RPG Maker MV.
Files
VS221_FogOfWarVisionMV (v1.2.0).js 57 kB
9 hours ago
Fog of War Vision MV Demo Setup.rar 62 MB
9 hours ago
Fog of War Vision MV.zip Play in browser
9 hours ago
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RPG Maker MV - Fog Of War Vision
| Status | In development |
| Category | Tool |
| Author | vishi221 |
| Genre | Action |
| Tags | Horror, plugins, RPG Maker, RPG Maker MV, tools |
More posts
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