Mini Update: AirDrop!
RPG Maker MV/MZ - Map Loot » Devlog
Required Update: VS221_MapLoot.js ( 1.0.2 )
What’s new:
-
AirDrop: spawn map loot from any source tile to any target tile without an Event ID.
-
One-line coordinate fields for both engines (MZ:
srcXY
/dstXY
; MV:src
/dst
). -
Fully compatible with existing label timing and throw options (land/throw, speed, repeat, delay).
How to use (1 line Plugin Command MV):
-
MV: VS_AIRDROP item 2 1 56 src:"8,4" dst:"15,10" label:land speed:1.0 repeat:2 repeatdelay:100
Files
VS221_MapLoot (v1.0.2).js 81 kB
1 day ago
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More posts
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- Map Loot Release! ( Free Version )8 days ago
- Map Loot Release!8 days ago
Comments
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You are truly the best! Thank you for providing that feature. Can't wait to use it! I can say no more than recommend it, and again... THANK YOU.
Thanks! I’m planning to add a ‘life’ mechanic for icons, for example; if you don’t pick up an icon within a set time, it will auto-shatter + add a temporary lock period before it can be picked up again.
Anyway, that’s my idea; I’m not sure I’ll have time to add both features since I still have a lot of new plugin ideas to finish.
Cool! Can't wait for any updates for your plugins.
Hmm, tried it, and while it works perfect with rigid values, it's kind of....off, when using variables. When I set position 10,10, it spawns it on tiles 10,10 on map. When I'll use variables when X=10 and Y=10, it spawns it like...in the map corner. Tried to increase the variables, and it's the same - spawns everything in map corner. I have no idea what's going on there...
That’s odd! I tested both MV and MZ, start (x1,y1) and destination (x2,y2) included. Which engine are you using?
If you’re using variable IDs, there’s no support for that right now.
Oh... I get it. I tried to use variables like "$gameVariables.value(X), $gameVariables.value(Y)". I'm using MZ. Thanks for clarification.