Mini Update: Self Trap Burn!


- Required Update: VS221_GhostHunters_Enemy.js ( 1.0.1 )

What’s new:

  • Added CE helper to burn the ghost that just touched the player (no trap needed):
    VS221.selfTrapBurn(opt)
  • How to use (1 line in your Parallel CE)
    VS221.selfTrapBurn({ sec: 1.5, hp: 1, tick: 0.12 });

Tutorial: 

  • Add a warding talisman: when a ghost touches the player, it auto-triggers a shield effect (requires the item in your inventory).



Files

VS221_GhostHunters_Enemy (v1.0.1).js 116 kB
47 days ago

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