Update: Camera Obscura + Input Fixes


Required Update: 
- VS221_GhostHunters_Core (v1.0.2)
- VS221_GhostHunters_Tool (v1.1.0) 
- VS221_GhostHunters_Enemy (v1.0.2)

What's new:

1) Added Camera Obscura (Tool Plugin)

A new weapon type that allows you to aim, shoot, and exorcise ghosts using a camera lens,  similar to classic fatal-frame style gameplay.

  • Right Mouse → Aim / Un-aim

  • Left Mouse → Take shot (consumes film if configured)

  • Screen pans toward your crosshair while aiming

  • Movement slows while aiming

  • Scope overlay + optional blur outside the lens

  • Shot applies DPS damage for a short duration

  • Supports camera SE / CE hooks

2) Core Plugin Fixes:

  • Prevented Quick Menu (F) from opening while aiming the camera

  • Prevented Pause Menu (Esc / X) from opening while aiming

  • When switching maps, camera aim auto-resets

  • Safe: unequip → no longer re-triggers aim state by accident

This ensures the camera aim mode behaves cleanly and consistently.

3) Enemy Plugin Support:

  • Ghosts now correctly take damage from Camera shots (shoot + shootDPS)

  • Camera raycast respects hitPad and rangePx

  • Region-based occlusion (camblock=) stops damage and triggers ceBlock/seBlock

  • Works automatically on any enemy using existing <GhostEnemy: ...> tags
    → No changes required to your enemy events.

Done. That’s the update.

Small patch +  big feature unlock.
Camera is now fully integrated with the Ghost Hunters Kit workflow.

Files

VS221_GhostHunters_Core (v1.0.2).js 114 kB
23 days ago
VS221_GhostHunters_Enemy (v1.0.2).js 120 kB
23 days ago
VS221_GhostHunters_Tool (v1.1.0).js 102 kB
23 days ago
GhostHunters KIT - Demo Setup.rar 22 MB
23 days ago
Ghost hunter.zip Play in browser
23 days ago

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