Update: Camera Obscura + Input Fixes
Required Update:
- VS221_GhostHunters_Core (v1.0.2)
- VS221_GhostHunters_Tool (v1.1.0)
- VS221_GhostHunters_Enemy (v1.0.2)
What's new:
1) Added Camera Obscura (Tool Plugin)
A new weapon type that allows you to aim, shoot, and exorcise ghosts using a camera lens, similar to classic fatal-frame style gameplay.
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Right Mouse → Aim / Un-aim
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Left Mouse → Take shot (consumes film if configured)
-
Screen pans toward your crosshair while aiming
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Movement slows while aiming
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Scope overlay + optional blur outside the lens
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Shot applies DPS damage for a short duration
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Supports camera SE / CE hooks
2) Core Plugin Fixes:
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Prevented Quick Menu (F) from opening while aiming the camera
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Prevented Pause Menu (Esc / X) from opening while aiming
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When switching maps, camera aim auto-resets
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Safe: unequip → no longer re-triggers aim state by accident
This ensures the camera aim mode behaves cleanly and consistently.
3) Enemy Plugin Support:
-
Ghosts now correctly take damage from Camera shots (
shoot + shootDPS) -
Camera raycast respects hitPad and rangePx
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Region-based occlusion (
camblock=) stops damage and triggers ceBlock/seBlock -
Works automatically on any enemy using existing
<GhostEnemy: ...>tags
→ No changes required to your enemy events.
Done. That’s the update.
Small patch + big feature unlock.
Camera is now fully integrated with the Ghost Hunters Kit workflow.
Files
Get RPG Maker MZ - Ghost Hunters Kit
RPG Maker MZ - Ghost Hunters Kit
| Status | In development |
| Category | Tool |
| Author | vishi221 |
| Tags | 2D, Controller, Horror, RPG Maker, RPG Maker MZ |
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